← League entrance Unscored training
Train in the arena Same issued course for both contenders. Three minutes plus 30 seconds of injury time; three lives. Missed good catch −5 · clean ten +100 · flipping bait +200 or −200, with no life loss.
Music off FX off Crowd off Commentary off Optional · live commentary uses a voice installed on this device · audio pauses with play
Preview matchweek look Week 01 · Genesis Week 02 · Ember Week 03 · Verdant Week 04 · Amethyst Week 05 · Solar Week 06 · Tidal Week 07 · Coral Week 08 · Jade Week 09 · Cobalt Week 10 · Copper Week 11 · Orchid Week 12 · Glacier Week 13 · Citrine Week 14 · Indigo Week 15 · Rose Week 16 · Evergreen Week 17 · Aurora Week 18 · Prism Week 19 · Ascension Training only · each week has its own colours, not different scoring rules. Preview match music Automatic fixture selection Hope · orchestral Heavy battle Battle theme · orchestral Black Diamond · electronic Practice-only preview. Official fixtures choose their own track; players cannot choose one. Preview recorded call Automatic fixture selection Kenney · male Kenney · female Aimee Smith · female Short licensed cues only; longer commentary still uses a device voice. If Ogg audio is unsupported, Kenney cues fall back to Aimee. Preview live commentary voice Automatic device voice Available voices depend on your browser and phone. This choice is for practice only; it does not change official match rules. Score 0 Lives 3 Level 5 Time 0:00
Start training Pause Resume ← Left Right →
Use pointer, touch, arrow keys or A/D. The arena pauses when you switch tabs.
Training never submits a result or awards points.